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Simairport rotate object
Simairport rotate object







simairport rotate object
  1. SIMAIRPORT ROTATE OBJECT HOW TO
  2. SIMAIRPORT ROTATE OBJECT CODE

You do not need an attach point for a rotating beacon.

SIMAIRPORT ROTATE OBJECT CODE

Since a rotating beacon is designed to attach to the attachment point it does not care what the AGL ='s is set for.Leave it set to true as I show in the XML code and it will still elevate to the altitude you specify.and yes it will rotate since we are calling for the actual rotating beacon in the XML (based on night or IMC airport conditions) and not a GUID for a static beacon.Note: For FS9 the XML code is slightly different.jimJim is correct. To make a object sit lower or higher then ground altitude we would normally set AGL=FALSE then the altitude setting is honored. Normally when AGL =TRUE the object always clamps to the ground.

simairport rotate object

When you use my XML code to place the beacon the AGL is nullified so TRUE can stay in place. The reason is the beacon is designed to attach to an object that is modeled with the attachment height.

simairport rotate object

The design inside the beacon placement code does not care about AGL. Compile to a bgl with a name such as Airport beacon. The attach point is so a beacon will sit on something at the correct altitude without a seperate Lat/Lon.The XML code to set a rotating beacon on a structure of your choice (water tower) isChange my Lat/Lon and altitude to match where your water tower or any other structure is located. If this is for FSX a rotating beacon can be placed on anything. Since a rotating beacon is designed to attach to the attachment point it does not care what the AGL ='s is set for.Leave it set to true as I show in the XML code and it will still elevate to the altitude you specify.and yes it will rotate since we are calling for the actual rotating beacon in the XML (based on night or IMC airport conditions) and not a GUID for a static beacon.Note: For FS9 the XML code is slightly different.jim The airport beacon tower and the airport ATC towers have MDL files that will accept something being attached to it, the water towers.?If this is for FSX a rotating beacon can be placed on anything. No attach point, nothing can be attached to it. Your efforts to attach a beacon to a water tower should be futile, as I would bet the water tower doesn't have the attach point setup in the MDL file. I'll try some different towers this weekend.Ken Ĝhange the CIVILIAN to MILITARY, change lat lon to where you want it.This is where I changed the Library Object Name to the GUID code for placing on top of control tower. I just changed "CIVILIAN" to "MILITARY" and I got a beacon with 2 whites and 1 green. BTW: I'm curious if you've gotten any other "airport" beacons (ex: military) to rotate their light beam using comparable XML coding methods ? :( Happy scenery building ! :( GaryGBI added a military beacon at Minot AFB using this method.

SIMAIRPORT ROTATE OBJECT HOW TO

Hi Ken:Thanks for sharing the feedback on your discoveries ! :( I'll have to test the base object GUID change in light of your interesting new findings I'll also try to see what the deal is with the water tower, and if I get a chance to derive some further insights on how to make it work, I'll post them back here.









Simairport rotate object